Mendel's Empire Deluxe Stuff

I have produced some addons to Empire Deluxe Internet Edition (EDIE) from Killerbee Software (also called Empire deluxe 3.5). I'll announce new addons on the yahoo empire deluxe mailinglist.

Test your Expansion Speed!

People new to playing Empire Deluxe games against human players at Advantage 3 settings are often surprised how fast experienced players can expand. Here's an opportunity to test your expansion speed on a typical map. In the testempo.zip (15kB) you get a savegame (old 3.11 or new EDIE) and a text file with instructions and speeds of expert players who played this exact game.

Unit Graphics 24x24

From the guy who invented cities on grass, see now the latest in unit design: ships on water!

Uwydel24.zip - click to download (52 kB)

This zip file contains 7 classic unit sheets compatible with Wydraz's terrain that comes with Empire 3.5 (EDIE). I took the units from Empire deluxe 3.12 running on a 16-bit display, at zoom level 1; the city graphics were provided by Killerbee. You can recognize this set by the coat of arms with the three '+'. Also included is an ED.INI excerpt to help you install these units.

The units_wydel_Lx24 set contains these 7 colors: red , green , cyan , magenta , blue , yellow/brown , and light orange .

More Colors: Since the unit sheet uses single palette colors for the primary and secondary colors, making differently colored units is a cinch. If you can't do it yourself, just email me and state your color preferences (attach a small sample or tell me the RGB values). Anything goes (e.g. yellow on blue , or green on yellow ).

Technical Notes on the design process are here - terrain and unit designers, please read.

Unit Graphics 16x16

Why work in 16x16? This resolution is used by Empire deluxe 3.12 for Zoom level 2, and by EDIE for Zoom level 3 (if you haven't changed it). The screen updates are less sluggish when both terrain and units already have the required resolution from the start.

Uclass16.zip - click to download (58 kB)

This zip file contains 15 classic unit sheets. I took the units from Empire deluxe 3.12 running on a 16-bit display, at zoom level 2. I added city graphics in the old look and a flag, then I generated differently colored sets. (It would be nice if someone took the trouble to compile the 16x16 terrain!) Also included are ED.INI excerpts to help you install these units.

The units_classic_Sx16 set contains 7 sets colored the same as the units that come with EDIE:red , green , cyan , magenta , blue , yellow , and orange .

These colors are more saturated (hence the S) than the colors used by Empire 3.12, so units_classic_x16 has 6 sets with the original colors red , green , cyan , magenta , blue and yellow/brown , plus dark orange (taken from the red-orange bug in 3.12) and light orange (from the ED3.5 .ini orange RGB values).

More Colors: Since the unit sheet uses single palette colors for the primary and secondary colors, making differently colored units is a cinch. If you can't do it yourself, just email me and state your color preferences (attach a small sample or tell me the RGB values). Anything goes (e.g. yellow on blue , or green on yellow ).


A private page by Michael Mendelsohn, Mühlenstr. 23, D-29221 Celle, www@empire.mendelsohn.de